Addiction – When Gambling Becomes a Problem

While most people enjoy casino gambling, sports betting, lottery and bingo playing for the fun and excitement it provides, others may experience gambling as an addictive and distractive habit. Statistics show that while 85 percent of the adult population in the US enjoys some type of gambling every year, between 2 and 3 percent of will develop a gambling problem and 1 percent of them are diagnosed as pathological gamblers.

Where can you draw the line between harmless gambling to problem gambling? How can you tell if you or your friend are compulsive gamblers? Here you can find answers to these questions and other questions regarding problem gambling and gambling addiction.

What is the Meaning of Problem Gambling?

Problem gambling or compulsive gambling is defined as an uncontrollable urge to gamble despite the destructive effect of gambling on the gamblers life and despite feelings of guilt and remorse. Problem gambling tends to have a negative effect on the gamblers financial state, relationships and daily life. Severe cases of problem gambling can be defined as pathological gambling.

Am I a Compulsive Gambler?

1) Do you gamble until your last penny runs out?

2) Do you gamble to win back your former losses or debts?

3) Did you ever had to borrow money to continue gamble?

4) Did your gambling habit ever made you lie to your friends or family?

5) Did you ever skip work or other obligation to gamble?

6) Do you tend to gamble to forget about your personal problems or to celebrate happy occasions?

7) Does gambling have a negative affect on your daily life or relationships?

If you have answered yes on at least one of the questions listed above, then you have a problem.

Can Anyone Become a Compulsive Gambler?

Theoretically, yes. Any gambler can develop gambling problem regardless to the type of gambling he is occupied with, the amount of money and time he is spending on gambling. Researches show that slot machines that can be found in bars and convenient stores are the most addictive type of gambling activity, while lottery draws and bingo games are located on the other end of the scale. Gambling addiction is an emotional problem; its symptoms, causes and treatments are similar to any other form of addiction.

How Can I treat Gambling Addiction?

1) Group Therapy:

Gamblers Anonymous offers a 12 step self help program similar to the one offered to alcohol addicts in Alcoholics Anonymous. Group therapy also offers gambling addicts advice and support from professional counselors and other gambling addicts in different phases of their recovery process. Gambler Anonymous centers are available in more than 1,200 locations statewide.

2) Individual Therapy:

Cognitive or behavior therapy can help gambling addicts to identify their unaware thinking and acting patterns, which led them to gamble compulsively, and to replace them with controllable and healthier ways of thinking.

3) Psychiatric Medication:

It has recently been proven that antidepressant medications from the family of SSRIs, selective serotonin reuptake inhibitors can be affective in treatment of gambling addicts.

Nostalgia in Games

Nostalgia. The word brings to mind a joyous familiarity felt when engaging in something in the present that we really enjoyed doing in the past. Gaming is no different. Everyone has games that bring back memories from, what we think of now as, better times. Hindsight is a like the snob that points out what you could have done, hindsight tells us our childhood may not have been as bad as we thought. As adults we know how the world works. When we were growing up, we never really had a grip on the world. Hindsight tells us that those times were better, safer, less complicated. Games that bring on nostalgia puts us in the mindset of a kid again. It makes us feel safe, secure, and protected. Humans have a natural tendency to want safety and protection. Especially the adults, because as adults we know just how quickly the world can go from OK one day, to horrible the next. As gamers we seek safety and security in games.

I started gaming when I was very young as most gamers my age did. I grew up playing Super Nintendo and Nintendo 64 with my mom and sister. Super Mario, Kirby, and Mario Cart were a few of the titles that we played. Zelda was perhaps the biggest game we played. My mom has problems with fast-moving games like Call of Duty and other highly graphic games. So we played Super Nintendo and what a time it was! Zelda on the Super Nintendo we beat many times. I say “we” but it was my mom playing not me or my sister. Even thinking about it while writing this I’m getting nostalgia. We kept getting close to the end and then the game wiping our save out so we started over like three times. It was good times. That was when I was around six or seven or eight. Long time ago. Nostalgia gives us hope for the future. It tells us that if good times happened in the past then more good times will happen in the future.

Later I started gaming on my own. It is hard to think about what game came next in chronological order but they all had a theme: single-player strategy. A broad gaming description that can fit a lot of games in it. Games like Pharaoh and Cleopatra, Age of Empires II, and of course Sid Meier’s Civilization III. I was not allowed to play shooters as they had bad language in them and so was restricted to single player games. My parents were very protective and games were not as prevalent twenty years ago as they are now. Pharaoh is a city builder placing you in ancient Egypt. The goal of the game was the build great cities using the resources at your disposal and it was quite a challenge for an eleven year old. Age of Empires II is a real-time strategy game that is completely different from pharaoh. You have to balance resource collection and troop production to take down either AI or other players. Civ III was probably my favorite game growing up. To this day, I still play pharaoh and age of empires II.

Think about what nostalgia is again for just a second. It is a feeling coming from a memory. A memory of “better times” that may or may not be accurate. Games we played a long time ago, that brings back those memories, might not continue to be fun. Civ III I played for hundreds of hours when I was younger is not as fun now that I am older so I do not play it as much now. Sometimes nostalgia lies.

In conclusion, nostalgia in games is a good thing. It allows us to relive parts of our childhood that we otherwise would not have a reason to bring back up from the depths of our minds. Many people say that video games lead to anti-social behavior, violence, and a drop in school grades. Video games teach us how the world is. When you are playing multiplayer of any game you will usually find people who are just toxic. It prepares for dealing with the worst society has to throw at us. Human beings are prone to violence. The first murder happened when Cain killed Abel back in Genesis. I am pretty sure at they did not have video games back then. So this point is always going to be moot. The only point that actually makes sense is the drop in school grades. It takes a great deal of discipline to do school work over video games. It builds character this discipline. So next time you feel nostalgia coming on, take some time to stop and smell the memories. Bask in the thoughts of better times and the hope that good times are still ahead, no matter what the world tells you in the present. This is what video game nostalgia teaches us.

Economic Effect of Gambling in the US

Gambling is one of the American people’s favorite hobbies, and the topic has amazed me since I read the book Bringing Down the House in 5th grade. On a recent college visit to California, I was surprised to learn that one course available for completing the math requirement was called “The Probability of Gambling”, and was a study of the probability behind various card games, including Texas Hold ‘em and blackjack. Gambling is also a popular venue in the media, as can be seen in popular movies such as 21 and Casino Royal. When I was younger, the concept of earning money while playing a game that I enjoyed fascinated me, but as I grew older, I realized the naivety of those beliefs. Casinos wouldn’t offer gambling if patrons were consistently putting the casinos in debt. Now, I am more interested in the effect gambling has had on society, specifically on its economic impacts. I believe that gambling has been beneficial for the US economy in the past and will continue to benefit the economy for years to come, but the stress gambling puts on society has greatly increased problems in communities with high profile gambling industries.

Gambling in the Americas began when the first colonists came from England, and the Virginia Company needed a way to get some profit. They turned to a lottery, which was quite successful, except it was associated with settler’s laziness as well as the economic troubles faced by the colony. The Crown eventually shut down the lottery due to its impact on a royal lottery operated throughout the British Empire. Lotteries were used again by American colonists in an attempt to raise funds for the Revolutionary War without raising taxes. This was extremely successful, and the practice was continued into the 19th century in order to transportation improvements, especially as the Western frontier continued to gain attention and popularity. When gold was discovered in California, gambling became one of the most popular forms of entertainment for miners in the West. However, the economy slid into a recession after the gold rush, leading many people to associate gambling with economic depression. Lotteries were also becoming increasingly corrupt, with organizers fixing the results for a portion of the pot. These circumstances led to nationwide ban on gambling, with the exception being Nevada, where professional gamblers would flock to from across the country to create the foundation for modern day Las Vegas.

The ban on gambling didn’t last long, as the Great Depression forced government leaders to revoke the ban in an attempt to stimulate the faltering economy. Gambling once again grew in popularity, although it only increased the divide between the rich and the poor due to the uneven payoff associated with casino gambling. State lotteries became popular during the Cold War, especially when Reagan became president, because he cut national funding for key aspects of the country such as education and Medicare in order to fund the war against the USSR. Tribal gambling also began to grow in popularity during this time, due to state’s inability to regulate prize money on reservations. Instead of going to state run lotteries or gambling locations, locals and tourists alike would flock to the reservations in the hopes of winning it all, although this rarely ever occurred. These various aspects of gambling have steadily become more popular, with casinos and lotteries providing support for various state economies.

Gambling provides two main benefits to states: casinos bring in tourists while also paying tax to the state for gambling revenues. An influx of tourists means money flows into the state economy without any significant loss of money due to the low odds of winning at casinos. The state gets even more money from gambling because casinos are forced to pay a tax on all revenue earned, with tax revenue almost reaching $1 billion dollars in Nevada. The gambling industry has also created more than 500,000 jobs, lowering unemployment throughout the nation. However, gambling isn’t perfect, and there are other statistics that paint a much more worrisome picture about the industry.

Crime seems to be strongly correlated to gambling, with cities introducing casinos seeing an increase of over 50% in crime rates. This forces states to spend more on the police force, diverting funding away from other projects in an attempt to combat a problem caused by gambling. Organized crime is also a very common issue due to the large amount of cash flowing in and out of casinos each day. Problem gambling also becomes a much larger issue when casinos are present, which in turn leads to a higher crime rate when people need to pay off gambling debt. There are some detrimental aspects of gambling in society, but for the most part, the gambling industry has helped keep the American economy from slumping.

After reviewing the various statistics from my research, I believe that gambling has been beneficial for America. Whenever the country has faced economic hardship, gambling has been promoted or legalized to bolster a weak economy. Not only does it have a positive influence on the economy, but I believe that gambling also benefits the American people. Card games such as poker and blackjack are universal and can help bring people together in social environments. In a few short months, I will be able to legally experience the large attraction gambling has to a large number of Americans. Although there are some harmful side effects of gambling, these are outweighed by the benefit that the industry has displayed throughout history.